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Yu Suzuki on Revolution, DS, and PSP
CUBE128

Published:2- 2006
User Views: 1057
User Replies: 0

Kikizo interviews the man behind Shenmue and Virtua Fighter.

Yu Suzuki, the man behind Sega Dreamcast hit Shenmue, spoke with Kikizo today. In the interview, Suzuki praises the Revolution and the DS.

Kikizo: With that in mind (innovation in the gaming industry), what are your thoughts on the Nintendo Revolution controller? Do you think you’d like to make a game that would take advantage of the system’s unique capabilities?

YS: I quite like it. I think the gameplay experience consists of three different parts: the input device, the gameplay, and the output device. The input is, of course, the means of control. There’s a lot of interesting means of input, like the recent EyeToy. The gameplay is how the game program itself responds to and uses the input. The output, then, is the feedback - audio, visual and so on - and the primary output device is always a monitor of some sort. The Revolution’s focus is, obviously, the input. It’s a new means of controlling the games, and I think it’s an important new development.

Kikizo: We have not seen anything from you on console in a long time. Can you give us your thoughts on the next-gen consoles, and the new portable systems, DS and PSP?

YS: They’re both nice, and very attractive. It’s a pity Sega didn’t make them! [laughs]. The DS is an interesting device, and it’s mostly focused on games for a younger audience. That’s very good. The PSP looks more sleek and stylish, it has a high-quality display, and its audience is older. That’s good too. It’s just too bad there aren’t any games for it! From personal experience, I can say that my kids love the DS. I keep losing to them when we play Puyo Puyo!

As for the consoles, Sony’s big point is performance. The CPU, the GPU, the hardware architecture… Microsoft is about usability, like that of a PC. Nintendo is focusing on innovation - the new input device, like we talked about before. I think it’s good for the player, since it gives them a lot of options. It wouldn’t be interesting if all of the console manufacturers were headed in the same direction.

Source: Kikizo


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